Dr. Sergi Bermúdez i Badia is preparing an exciting talk about systems for stroke rehabilitation. The title and abstract for his talk are presented bellow together with his short bio.
Title: A systematic approach towards designing low-cost motor and cognitive rehabilitation systems after stroke
Abstract: Nowadays it is widely accepted that games, and entertainment technologies in general, have very interesting features that, if used properly, can largely contribute to the effectiveness of treatments in different health domains. These games, also known as games-with-a-purpose, need to achieve a very difficult and interesting balance among science, health, engineering and entertainment. In this talk I will present the approach we follow at the NeuroRehabLab, where we combine games, Human Computer Interaction and clinical rehabilitation guidelines to develop interactive systems that are novel and effective tools for motor and cognitive rehabilitation, with special emphasis on stroke. I will discuss the effect of interface technology in motor-cognitive interference in task performance; a participatory design approach with health professionals to develop parameterized models for the training of Activities of Daily Living in a simulated environment; and how we automate the parameter selection process in these games by means of an adaptive approach. This strategy allows these systems to be used by patients of different cognitive and motor skills while still providing a personalized training.
Short bio: Currently, I am a Marie Curie fellow at the Madeira-ITI, and invited assistant Prof. at the University of Madeira, where I teach for the Informatics, Human Computer Interaction and Entertainment Technologies Masters. I received my MSc. in telecommunications engineering from the Universitat Politecnica de Catalunya (UPC) and a PhD from the Swiss Federal Institute of Technology Zürich (ETHZ). For the last 10 years I have been researching the underlying neural mechanisms of biological systems and have been involved in the development and clinical validation of several motor and cognitive stroke neurorehabilitation systems using interactive technologies such as Virtual Reality, Brain Computer Interfaces and haptic interfaces.