CFP Special Issue of Entertainment Computing onSpecial Issue on Fun and Engaging Computing Technologies for Health

We are pleased to share the following CFP with you. It would be fantastic to see your article published there, so go please go ahead and submit your awesome work!

Special Issue of Entertainment Computing on Fun and Engaging Computing Technologies for Health (Fun&Engaging Tech 4 Health)

URLhttp://www.journals.elsevier.com/entertainment-computing/call-for-papers/special-issue-on-fun-and-engaging-computing-technologies/

special issue elsevier

Background
Health technologies and systems have been changing significantly in the last few years. There has been a transition from clinical and institutionally centralised scenarios to a more and more personalised and ubiquitous approach that uses joyful and engaging experiences to foster patients and caregivers acceptance and adoption. However, little is known about the effectiveness of these systems, the way in which to better design, develop, and evaluate them, and how different, and sometimes opposite needs – fun and health – can be managed throughout its development. The main goal of this special issue is to investigate these topics, the design and development of fun and engaging health systems, and the diverse aspects surrounding them, to enable a better understanding of the area, as well as to identify new avenues of research in the field.

This special issue is interested in original, practical, and theoretical work, reporting on existing examples, impacts and acceptance, as well as processes, methodologies, and frameworks to support the design of systems to support health related fields that take a fun, joyful, and light approach to promote rehabilitation, quality-of-life, and behaviour change.

Topics
For this special issue, topics of interest include, but are not limited to:

– Studies documenting the design, development, or use of fun and engaging health systems
– Studies on the effectiveness, and acceptance of health and entertainment systems and their impact on health and wellbeing
– Methodologies and frameworks for the design, development, and evaluation of playful health systems
– Design principles and guidelines for special user populations and specific diseases

– Insights on how to leverage these systems to the medical care and attract health professionals into the design and development

Submissions

Submitted papers should not have been previously published nor currently under consideration for publication elsewhere. Submissions should be prepared according to the author instructions available at http://www.elsevier.com/journals/entertainment-computing/1875-9521/guide-for-authors. Manuscripts should be submitted at: http://ees.elsevier.com/entcom/(Please make sure to select ” SI: Fun&Engaging Tech 4 Health” as article type at the first step of submission). Relevant papers of the ACE 2014 Workshop on “Designing Systems for Health and Entertainment: what are we missing?” may be invited to be revised and extended for this special issue. The papers with provenance in this workshop must have at least 30-40% new material, be accompanied by a document explaining how the previous reviewers’ comments and recommendations were dealt with and will be subject to further peer review.

Editors

Paula Alexandra Silva (paula.alexandra@nuim.ie ), National University of Ireland Maynooth

Francisco Nunes (francisco.nunes@igw.tuwien.ac.at) , Vienna University of Technology

Important dates

Submission deadline – April 17th, 2015
Initial feedback to authors: July 17th, 2015
Final decision to authors: January 17th, 2016
Expected Publication of the Special Issue: March 2016
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Health and entertainment 2.0

In order to maintain communication among the workshop participants and to extend it to others we decided to open the blog to the participation of others. The goal is promote research and discussion around the diverse aspects in the intersection of health and entertainment. Please feel free to contribute with news and ideas on the topic! If you are interested in contributing and not yet are a member please do contact us.

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Presentations now available

After an exciting workshop we thought it would be nice to share the presentations of our speakers with everyone. The same applies to the outcomes of the challenges we worked on during the afternoon session of our workshop. Find all the presentation in the Schedule and Organization tab of the website and may them be useful to you all.

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Selected papers

We are now pleased to announce the selected papers:

“A Participatory Game Design Approach for Children After Cancer Treatment” – Fares Kayali, Konrad Peters, Andrea Reithofer, Ruth Mateus-Berr, Jens Kuczwara, Zsuzsanna Lehner, Anita Lawitschka, Barbara Brunmaier, Daniel Martinek, Rebecca Wolfle, Marisa Silbernagl, Manuel Sprung, Helmut Hlavacs

“Mobile games to improve healthier lifestyle amongst youth: “are we there yet” or should we move forward?” – Paulo Fontes, Paula Boaventura, José Azevedo

“Understanding users’ (dis)engagement with activity trackers.” – Rúben Gouveia, Sergio Barros, Evangelos Karapanos

“My Data fueling wellbeing applications” – Kai Kuikkaniemi, Antti Poikola, Olli Pitkänen

“Digital Entertaining Health Applications – Researching the Fundamentals of a Cause-Effect Relationship” – Katharina Emmerich, Maic Masuch, Ralf Schmidt

“Something Old, Something New, Something Borrowed: gathering feedback of experts while performing heuristic evaluation with heuristics targeted at older adults” – Paula Alexandra Silva, Philipp Jordan and Kelly Holden

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Keynote by Dr. Sergi Bermúdez i Badia

Dr. Sergi Bermúdez i Badia is preparing an exciting talk about systems for stroke rehabilitation. The title and abstract for his talk are presented bellow together with his short bio.

Title: A systematic approach towards designing low-cost motor and cognitive rehabilitation systems after stroke

Abstract: Nowadays it is widely accepted that games, and entertainment technologies in general, have very interesting features that, if used properly, can largely contribute to the effectiveness of treatments in different health domains. These games, also known as games-with-a-purpose, need to achieve a very difficult and interesting balance among science, health, engineering and entertainment. In this talk I will present the approach we follow at the NeuroRehabLab, where we combine games, Human Computer Interaction and clinical rehabilitation guidelines to develop interactive systems that are novel and effective tools for motor and cognitive rehabilitation, with special emphasis on stroke. I will discuss the effect of interface technology in motor-cognitive interference in task performance; a participatory design approach with health professionals to develop parameterized models for the training of Activities of Daily Living in a simulated environment; and how we automate the parameter selection process in these games by means of an adaptive approach. This strategy allows these systems to be used by patients of different cognitive and motor skills while still providing a personalized training.

Short bio: Currently, I am a Marie Curie fellow at the Madeira-ITI, and invited assistant Prof. at the University of Madeira, where I teach for the Informatics, Human Computer Interaction and Entertainment Technologies Masters. I received my MSc. in telecommunications engineering from the Universitat Politecnica de Catalunya (UPC) and a PhD from the Swiss Federal Institute of Technology Zürich (ETHZ). For the last 10 years I have been researching the underlying neural mechanisms of biological systems and have been involved in the development and clinical validation of several motor and cognitive stroke neurorehabilitation systems using interactive technologies such as Virtual Reality, Brain Computer Interfaces and haptic interfaces.

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Uh-oh – Important dates have changed again…

Due to several requests for postponing the submission deadline, the important dates of the workshop have changed. These are now:

September 15, 2014: Submission deadline for position papers and motivation letters
September 29, 2014: Notification of acceptance
October 13, 2014: Camera ready version
November 11, 2014: Workshop at ACE 2014

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Interaction Design Foundation supports our workshop!

We are proud to announce that the Interaction Design Foundation has decided to support our workshop. The Interaction Design Foundation is a reference organisation in our field and this recognises the value of our workshop.

Attend our workshop, and benefit from a 20% discount on your membership fee for interaction-design.org.

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Submission dates have changed!!

Due to factors that are related to the organisation of the ACE general conference, the submission and important dates of the workshop have changed. These are now:

September 1, 2014: Submission deadline for position papers and motivation letters
September 15, 2014: Notification of acceptance
September 22, 2014: Camera ready version
November 11, 2014: Workshop at ACE 2014

These dates will give you enough time to register for the conference at an early bird rate.

We apologise for any inconvenience this may cause and are grateful for your understanding. Good luck and keep those papers coming.

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